SR_AppIcon.png
  Early Prototype   The original prototype's use of primitive shapes inspired the cube style art direction of the game.
 Early look and feel exploration for the cube aesthetic of the world.
 Cube texture and style explorations.
SR_concepts-1.png
  Ben the Rabbit
SR_concepts-2.png
  Max the guard dog    
  Gameplay Screen Concept   We went through many rounds of concepts for what the game board could look like.  This concept felt like it had the right blend of readability of the veggies as well as showing off the style of the world.
 Final gameplay Screenshot
  Ben's Treehouse Concept.
 Concept for Ben's forest hideout.
stack-rabbit-650.jpg
SR_AppIcon.png
  Early Prototype   The original prototype's use of primitive shapes inspired the cube style art direction of the game.
Early PrototypeThe original prototype's use of primitive shapes inspired the cube style art direction of the game.
 Early look and feel exploration for the cube aesthetic of the world.
Early look and feel exploration for the cube aesthetic of the world.
 Cube texture and style explorations.
Cube texture and style explorations.
SR_concepts-1.png
  Ben the Rabbit
Ben the Rabbit
SR_concepts-2.png
  Max the guard dog    
Max the guard dog 
  Gameplay Screen Concept   We went through many rounds of concepts for what the game board could look like.  This concept felt like it had the right blend of readability of the veggies as well as showing off the style of the world.
Gameplay Screen ConceptWe went through many rounds of concepts for what the game board could look like.  This concept felt like it had the right blend of readability of the veggies as well as showing off the style of the world.
 Final gameplay Screenshot
Final gameplay Screenshot
  Ben's Treehouse Concept.
Ben's Treehouse Concept.
 Concept for Ben's forest hideout.
Concept for Ben's forest hideout.
stack-rabbit-650.jpg
info
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