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	<title>vincentperea.com</title>
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	<link>http://vincentperea.com</link>
	<description>Illustration and Design</description>
	<lastBuildDate>Wed, 05 Oct 2011 19:12:26 +0000</lastBuildDate>
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		<title>Where&#8217;s My Water?</title>
		<link>http://vincentperea.com/2011/wheres-my-water/</link>
		<comments>http://vincentperea.com/2011/wheres-my-water/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 18:30:28 +0000</pubDate>
		<dc:creator>Vincent</dc:creator>
				<category><![CDATA[Design and Illustration]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://vincentperea.com/?p=1013</guid>
		<description><![CDATA[My latest project released! "Where’s My Water?" is a fun and challenging physics-based puzzle game for iPad, iPhone and iPod touch. Available now on the App Store, Where’s My Water? marks the debut of Disney Mobile’s first original game character, Swampy, a friendly alligator on a quest to be clean.]]></description>
			<content:encoded><![CDATA[<p>I am currently working at Disney Mobile and this game was my first project with them. I was involved with it from concept all the way through release.  Here is the press release:</p>
<p>&#8212;&#8212;</p>
<p><em>In Where’s My Water?, players guide water through subterranean layers of earth, rock, and broken pipes, and into Swampy’s bathtub. The water in the game flows with life-like physics. Developed by the team behind JellyCar, the critically acclaimed squishy physics platform, Where’s My Water? features 80 levels of challenging puzzles, rich graphics, humorous effects, an original soundtrack, and a story that unfolds over time.</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2011/10/WMW_Press_Release_Hi_Res.jpg"><img class="alignnone size-full wp-image-1016" title="WMW_Press_Release_Hi_Res" src="http://vincentperea.com/wp-content/uploads/2011/10/WMW_Press_Release_Hi_Res.jpg" alt="" width="415" height="526" /></a></p>
<div><em>key features include:</em></div>
<div id="_mcePaste"><em>• 80 challenging levels (four chapters of 20 levels);</em></div>
<div id="_mcePaste"><em>• Storyline that unfolds with the gameplay;</em></div>
<div id="_mcePaste"><em>• Hidden “Easter eggs,” bonuses and surprises that show off Swampy’s unique personality </em></div>
<div><em>and bring the game to life!</em></div>
<p><img class="alignnone size-medium wp-image-1017" title="WMW_Screenshots_iPhone_1" src="http://vincentperea.com/wp-content/uploads/2011/10/WMW_Screenshots_iPhone_1-200x300.jpg" alt="" width="200" height="300" /> <img class="alignnone size-medium wp-image-1018" title="WMW_Screenshots_iPhone_2" src="http://vincentperea.com/wp-content/uploads/2011/10/WMW_Screenshots_iPhone_2-200x300.jpg" alt="" width="200" height="300" /></p>
<p><img class="alignnone size-medium wp-image-1019" title="WMW_Screenshots_iPhone_3" src="http://vincentperea.com/wp-content/uploads/2011/10/WMW_Screenshots_iPhone_3-200x300.jpg" alt="" width="200" height="300" /> <a href="http://vincentperea.com/wp-content/uploads/2011/10/WMW_Screenshots_iPhone_4.jpg"><img class="alignnone size-medium wp-image-1020" title="WMW_Screenshots_iPhone_4" src="http://vincentperea.com/wp-content/uploads/2011/10/WMW_Screenshots_iPhone_4-200x300.jpg" alt="" width="200" height="300" /></a></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2011/10/WMW_Screenshots_iPhone_4.jpg"></a><img class="alignnone size-medium wp-image-1021" title="WMW_Screenshots_iPhone_5" src="http://vincentperea.com/wp-content/uploads/2011/10/WMW_Screenshots_iPhone_5-200x300.jpg" alt="" width="200" height="300" /></p>
<div id="_mcePaste"><em>The Where’s My Water? App is available for $0.99 from the App Store on iPad, iPhone</em></div>
<div id="_mcePaste"><em>and iPod touch, or at:</em></div>
<div><a href="http://www.itunes.com/app/wheresmywater" target="_blank">http://www.itunes.com/app/wheresmywater</a></div>
<div>&#8212;-</div>
<div>I was the lead artist on the project responsible for the visual aesthetic of the game. My tasks included concepts, in-game assets, marketing materials and even the logo and icon of the game.  I worked in collaboration with a number of incredible artists to see this thing across the finish line.</div>
<div>
<p class="p1">Artists like:</p>
<ul>
<li><em>Joe Vance, who worked with the team on the concept for the game and helped us flesh out the world.</em></li>
<li><em>Mike Kunkel who design our lovable alligator, Swampy.</em></li>
<li><em>Shane Zalvin who designed the additional characters and penciled our awesome story moments.</em></li>
<li><em>Dermot O&#8217;Connner who brought Swampy to life with his animation talent.</em></li>
<li><em>Aric McGhee who created our charming achievement icons.</em></li>
<li><em>Matt &#8221;The Terminator&#8221; who did our slamming collectibles.</em></li>
<li><em>Shawn Johnson who worked on all the sounds in the game.</em></li>
<li><em>Mike Casalino, Disney Mobile&#8217;s senior art director who was a huge support to the team.</em></li>
</ul>
<p class="p2">Not to mention my Development team &#8220;Creature Feep&#8221; made up of the mad geniuses:</p>
<p class="p2"><em>Tim Fitzrandolph, Valerie Shavers, Jason &#8220;Spaghett!&#8221; Pecho, Chad Cable, and our interns Sam Roesenthal and Jimmy Spencer</em></p>
<p class="p2">The upper management at Disney gave us an amazing amount of trust and autonomy while working on the game. Big thanks to <em>Jim Molinets, Robert Jackson, Cynthia Woll </em>and <em>Bart Decrem</em> for the support! ( sorry If I missed anyone).</p>
<p class="p2">We are all super excited by the success of the game!  I could write a whole post on the art of the game, but for now go check it out !</p>
<p class="p2"><a href="http://youtu.be/rgv18mHmGQE">Where&#8217;s My Water? Release Trailer</a></p>
<p class="p2">- VP</p>
</div>
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		<title>The Body Rampant</title>
		<link>http://vincentperea.com/2011/the-body-rampant/</link>
		<comments>http://vincentperea.com/2011/the-body-rampant/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 06:38:01 +0000</pubDate>
		<dc:creator>Vincent</dc:creator>
				<category><![CDATA[Design and Illustration]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://vincentperea.com/?p=983</guid>
		<description><![CDATA[A while back I got approached by the band <a href="http://www.thebodyrampant.com/" target="_blank">The Body Rampant</a> to design their album art for their current EP "The Transient Years".

In their video the band wears these crazy masks.  They liked my watercolor work and wanted me to depict their alter egos in the city for their cover.  ]]></description>
			<content:encoded><![CDATA[<p>When they sent me the reference for the masks  I got really excited because the masks are so wild looking.</p>
<p><div id="attachment_995" class="wp-caption alignnone" style="width: 310px"><a href="http://vincentperea.com/wp-content/uploads/2011/08/thebodyrampant_20.jpeg"><img class="size-medium wp-image-995" title="thebodyrampant_20" src="http://vincentperea.com/wp-content/uploads/2011/08/thebodyrampant_20-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">The band</p></div></p>
<p>My plan was to make a single illustration that would wrap around from the front to back. So the composition would have two reads and be split down the middle.   On the front of the CD would be the characters in hero shot poses and as you panned to the left (to the back of the packaging) you would see traffic jumbling behind them.   I wanted to try and make the traffic look crammed and illogical like the features of each mask.</p>
<p>It looked like this:</p>
<p><div class="wp-caption alignnone" style="width: 514px"><a href="http://vincentperea.com/wp-content/uploads/2011/08/TBR_GREYTONED-ARTWORK.jpg" target="_blank"><img title="TBR_GREYTONED ARTWORK" src="http://vincentperea.com/wp-content/uploads/2011/08/TBR_GREYTONED-ARTWORK.jpg" alt="" width="504" height="312" /></a><p class="wp-caption-text">Before - Watercolor toned drawing</p></div></p>
<p><div id="attachment_1000" class="wp-caption alignnone" style="width: 514px"><a href="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Illustration_1st_pass.jpg" target="_blank"><img class="size-full wp-image-1000" title="TBR_Illustration_1st_pass" src="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Illustration_1st_pass.jpg" alt="" width="504" height="326" /></a><p class="wp-caption-text">After - Digital Color pass</p></div></p>
<p>I did a full tone study using Windsor Newton Neutral Tone watercolor, that I planned on coloring digitally so I could have more control over revisions.   Everything was going great, except mid project the band changed directions and decided they didn&#8217;t want the characters on the cover.</p>
<p>That sort of thing happens sometimes, and it&#8217;s best to just go with the flow rather than kick up a huge fuss.  Luckily they really liked the city and traffic so they decided that I could use that as the cover, but I still had to come up with something for the back cover.</p>
<p>I really loved the masks, and selfishly just wanted to paint them as portraits since they were so engaging.  If your subject matter is compelling I think it is best to just get out of it&#8217;s way and not try and make things more complicated conceptually.  So while the switcheroo was happening I had already started my portraits of the masks.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Mask_5.jpg" target="_blank"><img class="alignnone size-medium wp-image-986" title="TBR_Mask_5" src="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Mask_5-300x263.jpg" alt="" width="300" height="263" /></a> <a href="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Mask_2.jpg"><img class="alignnone size-medium wp-image-985" title="TBR_Mask_2" src="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Mask_2-300x248.jpg" alt="" width="300" height="248" /></a></p>
<p>I don&#8217;t get to do a whole ton of watercolor work these days so these were a real blast to paint.</p>
<p>Out of the whole project I was most happy with how the mask portraits came out.  It was nice being able to just focus on the execution of the painting rather than my usual concept heavy work.</p>
<p>There were five masks in total, so with them all completed and a long night of photoshop trickery I was able to put together the full cover and an Interior spread too.</p>
<p>Part of the project was to design them a logo and title treatment, but having my hands full with the illustrations I couldn&#8217;t focus on it.  So I ended up reaching out to my friend <a href="http://twitter.com/#!/fancydee" target="_blank">Diana Kwok</a> for help on the logo design ( which she did a bang up job on like usual).</p>
<p><div id="attachment_989" class="wp-caption alignnone" style="width: 420px"><a href="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Transient_Years_FRONT.jpg" target="_blank"><img class="size-full wp-image-989 " title="TBR_Transient_Years_FRONT" src="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Transient_Years_FRONT.jpg" alt="" width="410" height="367" /></a><p class="wp-caption-text">Front Cover</p></div></p>
<p><div id="attachment_988" class="wp-caption alignnone" style="width: 399px"><a href="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Transient_Years_Back.jpg" target="_blank"><img class="size-large wp-image-988" title="TBR_Transient_Years_Back" src="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Transient_Years_Back-1024x917.jpg" alt="" width="389" height="348" /></a><p class="wp-caption-text">Back Cover</p></div></p>
<p><div id="attachment_990" class="wp-caption alignnone" style="width: 651px"><a href="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Transient_Years_Interior.jpg" target="_blank"><img class="size-full wp-image-990" title="TBR_Transient_Years_Interior" src="http://vincentperea.com/wp-content/uploads/2011/08/TBR_Transient_Years_Interior.jpg" alt="" width="641" height="280" /></a><p class="wp-caption-text">Interior Spread</p></div></p>
<p>What&#8217;s funny is that at the end of the day I think they went back to my original design with a different layout and also some added texture to Diana&#8217;s logo.</p>
<p><div id="attachment_996" class="wp-caption alignnone" style="width: 310px"><a href="http://vincentperea.com/wp-content/uploads/2011/08/2251564716-1.jpeg" target="_blank"><img class="size-medium wp-image-996" title="2251564716-1" src="http://vincentperea.com/wp-content/uploads/2011/08/2251564716-1-300x300.jpg" alt="" width="300" height="300" /></a><p class="wp-caption-text">FInal Album Art</p></div></p>
<p>Again that happens sometimes, and in the end I got to paint some crazy looking masks ( so I can&#8217;t complain).</p>
<p>I am happy the band is doing well and let me contribute to their album, good luck Fellas! Follow their <a href="http://thebodyrampant.tumblr.com/" target="_blank">Tumblr</a></p>
<p>Big thanks to my cousin <a href="http://www.flickr.com/photos/andrewperea/" target="_blank">Andrew Perea</a> for hooking me up with the band!</p>
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		<title>Trex Legacy</title>
		<link>http://vincentperea.com/2011/trex-legacy/</link>
		<comments>http://vincentperea.com/2011/trex-legacy/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 06:41:36 +0000</pubDate>
		<dc:creator>Vincent</dc:creator>
				<category><![CDATA[Design and Illustration]]></category>
		<category><![CDATA[Ink]]></category>

		<guid isPermaLink="false">http://vincentperea.com/?p=1005</guid>
		<description><![CDATA[Some days you get emailed images of your T-Rex tattooed on a girls' body.]]></description>
			<content:encoded><![CDATA[<p>(originally posted on my <a href="http://vincentperea.tumblr.com/" target="_blank">Tumblr blog</a></p>
<p>Some days you get emailed images of your T-Rex tattooed on a girls&#8217; body.<br />
<img src="http://media.tumblr.com/tumblr_lk7y37e7bx1qf29ls.jpg" alt="" /></p>
<p>I have gotten the &#8220;can I have the permission to get  a tattoo of your drawing&#8221; a few times now.  My response is always yes just send photos (which people never do) so I can brag about it.</p>
<p>I don&#8217;t normally do tattoo designs however I have made exceptions. Sometimes I have been paid for it( <a href="http://vincentperea.com/2008/new-painting-a-study-in-subtlty/">never got photos</a>), other times people have offered to pay me( and I got way too busy to do it&#8230;sorry).</p>
<p>This dinosaur enthusiast just wanted to use a drawing I already had. This one I assume:</p>
<p><img src="http://media.tumblr.com/tumblr_lk7yd8dn4s1qf29ls.jpg" alt="" /></p>
<p>Which I made for a painting a few years back.</p>
<p>You never know what your artistic legacy will be. Second to Winterbottom I get the most response from this set of T-Rex drawings from <a href="http://vincentperea.com/2008/new-painting-a-study-in-subtlty/">my site</a>.</p>
<p>I am happy people like it them so much, and that there is at least one person walking around with a T-Rex on their stomach (where it belongs).<br />
Thanks for the pics Stephanie T. !</p>
<p>More photos:<br />
<img src="http://media.tumblr.com/tumblr_lk7yo6VYs51qf29ls.jpg" alt="" /><br />
&#8220;This Tattoo artist did an awesome job! ( don&#8217;t know his name yet but Kudos)&#8221;</p>
<p><img src="http://media.tumblr.com/tumblr_lk7yobhgix1qf29ls.jpg" alt="" /><br />
&#8221; Kapow Sucka!&#8221;</p>
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		<title>Game Career Guide</title>
		<link>http://vincentperea.com/2011/careerguide/</link>
		<comments>http://vincentperea.com/2011/careerguide/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 15:00:02 +0000</pubDate>
		<dc:creator>Vincent</dc:creator>
				<category><![CDATA[Design and Illustration]]></category>
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://vincentperea.com/?p=962</guid>
		<description><![CDATA[Last April I was approached through my work at the Odd Gentlemen to create this years' cover for the Game Career Guide for the kind people at Game Developer Magazine.. It was an interesting project as I was given a lot of freedom with it. So I used the assignment as an opportunity to try apply new approaches and techniques beyond the ink and scratchy tone style of Winterbottom.]]></description>
			<content:encoded><![CDATA[<p><a href="http://vincentperea.com/wp-content/uploads/2011/03/gamecareerguide.jpg" target="_blank"><img class="alignnone size-full wp-image-957" title="gamecareerguide" src="http://vincentperea.com/wp-content/uploads/2011/03/gamecareerguide.jpg" alt="" width="450" height="608" /></a></p>
<p>I had this idea of creating this cool sci-fi style landscape where people in crazy suits built video game landscapes one pixel at a time.  They would have these cool pixel filled backpacks that would filter to a gun where they would fire pixels into shapes.  Kind of like the the slime proton packs in Ghostbuster 2.  So I felt it&#8217;d be a great opportunity to display some of my digital painting skills I had been cultivating on other projects.</p>
<p>I did the below sketch of the cover, the client liked it  and all was right with the world.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2011/03/VP_GUIDE_SKETCH.jpg" target="_blank"><img class="alignnone size-full wp-image-960" title="VP_GUIDE_SKETCH" src="http://vincentperea.com/wp-content/uploads/2011/03/VP_GUIDE_SKETCH.jpg" alt="" width="350" height="453" /></a></p>
<p><em>Initial concept sketch.</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2011/03/VP_Game_Grid_Suit.jpg" target="_blank"><img class="alignnone size-full wp-image-958" title="VP_Game_Grid_Suit" src="http://vincentperea.com/wp-content/uploads/2011/03/VP_Game_Grid_Suit.jpg" alt="" width="400" height="727" /></a></p>
<p><em>Concept sketch for the characters&#8217; suits.</em></p>
<p>But when I went worked this sketch further it looked terrible.   There was too much detail, not enough focus.  I tried a bunch of stuff and it all looked terrible.   The biggest concern was it looked busy and there wasn&#8217;t type on top of it yet. I naturally want to make most illustrations have a narrative focus. However I forgot that Magazine covers should be more of a hero shot with a singular focus with room for article titles and what not.   The busy &#8220;narrative&#8221; cover can be made to work&#8230;however on this project i couldn&#8217;t get there.</p>
<p>So I did something I never do on projects.  With a week left I threw away the abomination I was working on and started over. I stayed up all night recomposing the concept into more of a hero shot with a giant character manipulating pixels.  It is a  big gamble ( and a bad idea) to pull this kind of a switcheroo on a client and thankfully the people at Game Dave Mag were super supportive.<br />
However I felt strongly that the illustration needed to go a different way.  Also when I went to redraw the composition the hero drawing came together really fast.  If you try and force out a drawing people can usually tell ( at least subconsciously). So if a drawing happens with ease I find it gets a more pleasing response. With that in mind I decided to go for it.</p>
<p>Below was the image I sent to them (along with a long apologetic explanation).</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2011/03/VP_GUIDE_SKETCH_V2.jpg" target="_blank"><img class="alignnone size-full wp-image-961" title="VP_GUIDE_SKETCH_V2" src="http://vincentperea.com/wp-content/uploads/2011/03/VP_GUIDE_SKETCH_V2.jpg" alt="" width="348" height="444" /></a></p>
<p>I used renders from he free program <a href="http://sketchup.google.com/" target="_blank">Google Sketch-UP</a> for the pixels and little islands.  I assembled a bunch of them than exported them into Photoshop for digital painting passes.<br />
Below is the final cover without magazine elements.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2011/03/VP_Guide_Cover.jpg" target="_blank"><img class="alignnone size-full wp-image-959" title="VP_Guide_Cover" src="http://vincentperea.com/wp-content/uploads/2011/03/VP_Guide_Cover.jpg" alt="" width="400" height="511" /></a></p>
<p>Usually I am an obnoxious ass when it comes to self promotion.  However, I have kept this illustration under my hat for a while.  I really liked the way it came out, and it&#8217;s one of my more finished digital pieces. But it doesn&#8217;t fit into my usual illustration work.  I think my biggest problem as an illustrator is that I like to jump around stylistically.    This works when doing web projects or even concept work, where different approaches are needed.   However my illustration work suffers a bit from shifting styles. If you held Winterbottom up to this you wouldn&#8217;t know this was me.   Even friends who have known my work for years had no idea I did this. Although I kind of like that reaction, it isn&#8217;t doing me any favors in brand identification.</p>
<p>So I guess I felt this was too much of a jump to cram down people&#8217;s throats via my website. However a friend of mine sent me this yesterday from GDC so I figured it was a good time to talk about it.</p>
<p><img src="http://vincentperea.com/wp-content/uploads/2011/03/VP_GCG_STACK.jpg" alt="" width="400" height="536" /><br />
<em>They are all staring into my soul wondering why I ignored them.</em></p>
<p>Looking back it reminds me of <a href="http://www.minecraft.net/" target="_blank">Minecraft</a> creations. If I had done it later I might have pushed the pixels into shapes aspect more.<br />
It was a great learning experience to say the least and I am happy Game Dev magazine gave me the opportunity.</p>
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		<title>Tentacles!</title>
		<link>http://vincentperea.com/2010/tentacles/</link>
		<comments>http://vincentperea.com/2010/tentacles/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 19:38:30 +0000</pubDate>
		<dc:creator>Vincent</dc:creator>
				<category><![CDATA[Design and Illustration]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[For Sale]]></category>
		<category><![CDATA[Ink]]></category>

		<guid isPermaLink="false">http://vincentperea.com/?p=902</guid>
		<description><![CDATA[This month <a href="http://www.theoddgentlemen.com/blog/" target="_blank">The Odd Gentlemen</a> have taken part in the <a href="http://shop.killscreenmagazine.com/products/ks-tee-club-2-odd-gentleman" target="_blank">Kill Screen T-Shirt Club!</a> So the worthy task fell to me to come up with a T-shirt design worthy of both parties.   What does all that mean ? Well let me tell you.
<a href="http://www.killscreenmagazine.com/" target="_blank">Kill Screen Magazine</a> is a quarterly publication focusing on the video game industry.  However unlike current magazines they aren't just full of spotlights on games and reviews.]]></description>
			<content:encoded><![CDATA[<p>In their own words : &#8220;We want to look like the Fader and walk like the Believer. We’re talking about the long format read on the creative minds behind blockbuster and indie game titles sided by personal essays about what games mean to our daily little lives.&#8221;</p>
<p>It is a beautiful magazine and I would highly recommend it.   Their T-Shirt Club which is where they teamed up with a bunch of game designers to create one limited edition shirt each month.   November is month two of this operation and features my design. You can purchase the shirt here, but get on it since it it is limited a limited run.   I believe you can <a href="http://shop.killscreenmagazine.com/products/ks-tee-club-2-odd-gentleman">pre-order</a> them now but they are <strong>available beginning 11/16/2010</strong>.  They are definitely a day one perch. Don&#8217;t be caught at work, on a train, in a boat, nor during recess without one on your body.</p>
<p>Here is the image that  made it onto the shirt.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/11/Killscreen_Shirt.jpg" target="_blank"><img class="alignnone size-large wp-image-903" title="Killscreen_Shirt" src="http://vincentperea.com/wp-content/uploads/2010/11/Killscreen_Shirt-1024x723.jpg" alt="" width="573" height="405" /></a></p>
<p>A quick case study:</p>
<p>I was given the freedom to so just about anything as long as it felt like it came from The Odd Gentlemen and included the Kill Screen Logo. So ya know, Pipes and Tentacles how can you resist?<br />
Actually according to the below scribbles the design was going to originally include  some crows. At a point one would wear an aviator camp&#8230;I wasn&#8217;t really feeling it so that didn&#8217;t make it farther than these napkin drawings.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/11/KS_TS_Sketch_2.jpg"><img class="alignnone size-large wp-image-909" title="KS_TS_Sketch_2" src="http://vincentperea.com/wp-content/uploads/2010/11/KS_TS_Sketch_2-1024x591.jpg" alt="" width="717" height="414" /></a></p>
<p>I then switched courses and started drawing tentacles.  I only did this small scribble  before moving onto the final. I  imaged this cool dude sitting on the type and letting some of his limbs dangle off and on of the logo.</p>
<p><img class="alignnone size-full wp-image-908" title="KS_TS_Sketch_1" src="http://vincentperea.com/wp-content/uploads/2010/11/KS_TS_Sketch_1.jpg" alt="" width="490" height="490" /></p>
<p>I got this far was satisfied with the idea and composition than said &#8220;F-it&#8221; and jumped into free handing the final drawing onto bristol paper.  I am trying to work more this way now since it helps the final ink job feel more fresh and alive.  I used to do drawing after drawing tightening and polishing  an image before transferring it to paper be inked.  But the result just ended up looking too stiff and  too planned too many times. So now If i have a good idea and composition worked out I just get started on the final.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/11/KILLSCREEN_TShirt.jpg" target="_blank"><img title="KILLSCREEN_TShirt" src="http://vincentperea.com/wp-content/uploads/2010/11/KILLSCREEN_TShirt.jpg" alt="" width="630" height="445" /></a></p>
<p>After the drawing was done I digitally colored the image</p>
<p>We actually went through a few different color choices before settling on this one.   Here are a few other options:</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/11/VP_KILLSCREEN_T_0004_5.jpg"><img class="alignnone size-full wp-image-914" title="VP_KILLSCREEN_T_0004_5" src="http://vincentperea.com/wp-content/uploads/2010/11/VP_KILLSCREEN_T_0004_5.jpg" alt="" width="480" height="339" /></a><a href="http://vincentperea.com/wp-content/uploads/2010/11/VP_KILLSCREEN_T_0006_7.jpg"><img class="alignnone size-full wp-image-915" title="VP_KILLSCREEN_T_0006_7" src="http://vincentperea.com/wp-content/uploads/2010/11/VP_KILLSCREEN_T_0006_7.jpg" alt="" width="405" height="286" /></a></p>
<p>That&#8217;s about that, it was a super fun project, it&#8217;s an awesome shirt and the kill Screen people are cool dudes.<br />
Everything is right with the world apparently.</p>
<p>I have another little treat.  You can <strong>buy the original line work drawing</strong> that was used on the shirt over at my <a href="http://www.etsy.com/listing/61184636/pipes-and-tentacles-kill-screen-t-shirt" target="_blank">Etsy store</a>.  I made the design using the old fashioned tools of  pen, brush, and ink and then colored the whole deal digitally.  It was drawn on 14&#8243; x 17&#8243; 300 Series Bristol Paper and is a beauty in my humble opinion.</p>
<p>Till later,</p>
<p>VP</p>
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		<title>Guerillas! and other odd bits.</title>
		<link>http://vincentperea.com/2010/guerillas-and-other-odd-bits/</link>
		<comments>http://vincentperea.com/2010/guerillas-and-other-odd-bits/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 17:47:17 +0000</pubDate>
		<dc:creator>Vincent</dc:creator>
				<category><![CDATA[Design and Illustration]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://vincentperea.com/?p=887</guid>
		<description><![CDATA[Hey party people,

Just a quick update on some of the random bits I have been working on lately.  First I got asked to contribute a Pin Up drawing to the awesome new Trade paper back for the comic series "Guerillas".  

Info on the comic:
<em>GUERILLAS follows a hapless new recruit who falls in with a troop of specially trained chimpanzees during the Vietnam War.</em>

]]></description>
			<content:encoded><![CDATA[<p><em>As they hump through the damp jungles of Southeast Asia it becomes unclear if these chimps are a stable fighting unit, or an erratic and volatile pack of animals…</em></p>
<p><em>GUERILLAS looks at the nature of war, the nature of man, and all the grey areas in between. It’s also an action-packed thrill-ride, full of jungle warfare and simian acrobatics.</em></p>
<p><em>This is the first solo project from writer/artist Brahm Revel.</em></p>
<p><a href="http://www.elrevel.com/"><img class="alignnone" title="Guerillas Trade Paperback" src="http://www.elrevel.com/wp-content/uploads/2010/10/Volume_1.jpg" alt="" width="500" height="359" /></a></p>
<p>Check out his work <a href="http://www.elrevel.com" target="_blank">here</a></p>
<p>I was really excited that I got asked to contribute to the book.   It is a great read, beautifully illustrated and plays out more serious than the overall concept would suggest (definitely more serious than probably my pin up suggests.)  My favorite part of the book was the way Brahm illustrated the monkey fight scenes, so i tried to capture that in my own drawing.  Wild stuff!</p>
<p>Below was my pin up for the book.<em><br />
</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/11/Guerilla_Chimps.jpg" target="_blank"><img class="alignnone size-full wp-image-885" title="Guerilla_Chimps" src="http://vincentperea.com/wp-content/uploads/2010/11/Guerilla_Chimps.jpg" alt="" width="445" height="682" /></a></p>
<p>Also in other Random Tidbits, I did some work on the Odd Gentlemen&#8217;s &#8220;Dueling Gentlemen&#8221; Game for Playstation home.   I designed the intro character Slap Happy Sam, who runs the Dueling stage you play on.</p>
<p>He only existed as 2D art but I had a blast designing him out.  Here are a few shots:</p>
<p>Slap Happy Sam</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/11/SAM_1.jpg" target="_blank"><img class="alignnone size-full wp-image-896" title="SAM_1" src="http://vincentperea.com/wp-content/uploads/2010/11/SAM_1.jpg" alt="" width="361" height="501" /></a></p>
<p>His Cameo that appears on the outside of the stage.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/11/SAM_2.jpg" target="_blank"><img class="alignnone size-full wp-image-897" title="SAM_2" src="http://vincentperea.com/wp-content/uploads/2010/11/SAM_2.jpg" alt="" width="322" height="458" /></a></p>
<p>That&#8217;s all for now,</p>
<p>VP</p>
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		<title>Into the Pixel</title>
		<link>http://vincentperea.com/2010/into-the-pixel/</link>
		<comments>http://vincentperea.com/2010/into-the-pixel/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 00:17:35 +0000</pubDate>
		<dc:creator>Vincent</dc:creator>
				<category><![CDATA[Design and Illustration]]></category>
		<category><![CDATA[Winterbottom]]></category>

		<guid isPermaLink="false">http://vincentperea.com/?p=823</guid>
		<description><![CDATA[One of my illustrations from “The Misadventures of P.B. Winterbottom” was selected for inclusion in this year’s <a title="Into the Pixel" href="http://www.intothepixel.com/" target="_blank">Into The Pixel</a> art show!  What is that you ask: The 2010 Into the Pixel exhibit will feature twenty works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and computer game artists to be reviewed and recognized by the public and by their peers in both the fine art and video game worlds.]]></description>
			<content:encoded><![CDATA[<p><img title="Into the Pixel" src="http://www.intothepixel.com/images/layout/logo-into-the-pixel.jpg" alt="" width="113" height="75" /> <a href="http://www.intothepixel.com/artwork/2010_contest_winners.asp"><img class="alignnone" title="Into The pixel" src="http://www.intothepixel.com/images/buttons/2010_gallery.jpg" alt="" width="410" height="72" /></a></p>
<p>It is a great exhibit this year and I am really honored to have been included.  It is totally nuts that a Winterbottom image is going to be exhibited next to work from <a title="Halo:Reach" href="http://www.intothepixel.com/artwork-details/winner_details.asp?idArtwork=1189" target="_blank">Halo:Reach</a>, <a title="MAss Effect" href="http://www.intothepixel.com/artwork-details/winner_details.asp?idArtwork=1147" target="_blank">Mass Effec</a>t, and the soon to be released <a title="Wasteland" href="http://www.intothepixel.com/artwork-details/winner_details.asp?idArtwork=1307" target="_blank">Epic Mickey</a> (which coincidentally I was actually really close to working on….but that is another story.) The Odd Gents and myself are really excited, congrats to all the other <a title="Into The Pixel Winners" href="http://www.intothepixel.com/artwork/2010_contest_winners.asp" target="_blank">winners</a>!  If you are at E3 this year check out the exhibit.</p>
<p>One of my favorite projects on the game was making “movie –style” posters to represent each of our game levels. Being inspired by silent films we wanted to introduce each game level with a new movie posters (to reinforce that they were their own bottled story as part of a larger serial) . This allowed me an opportunity to explore ways to iconically represent PBW in a variety of different situations; with color and in a style that could be different than the rest of the game art I generated for the project.  So it was great (and fitting) that one of these posters was chosen for the show.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/VP_Savory_Salutations.jpg"><img class="alignnone size-full wp-image-801" title="VP_Savory_Salutations" src="http://vincentperea.com/wp-content/uploads/2010/06/VP_Savory_Salutations.jpg" alt="" width="432" height="640" /></a></p>
<p><em>&#8220;Savory Salutations&#8221; my winning entry in the 2010 Into The Pixel show</em></p>
<p>“Savory Salutations” was the first poster I did and set the tone for the rest of the series. The goal of each poster was to represent in an iconic way the main mechanic, or theme, of each level.   “Savory Salutations” had to stand for the first level of the game where you were introduced to: the main mechanic (cloning and time challenges), the locale (a crazy crammed city with a prominent clock tower) and the main character, (Winterbottom himself.)  I chose to make the imagery based on silhouette shapes to closely represent screen-printing or paper cut outs. Also the directness of a silhouette can carry a louder clearer message ( and it would not compete, but rather compliment the more rendered look of the rest of the game.)</p>
<h3>Study your art history kids, it can win you acclaim!</h3>
<p>The primary real world inspirations were vintage cabaret posters, Russian Avant-garde film posters, Saul Bass and generally all things Brecht or Dada. Some examples are below:</p>
<p><img class="alignnone" title="Man with a movie camera" src="http://mediascapes.wikispaces.com/file/view/Man_with_a_Movie_Camera_poster_2-706130.jpg/31284809/Man_with_a_Movie_Camera_poster_2-706130.jpg" alt="" width="272" height="386" /> <img class="alignnone" title="Russian Avante Garde" src="http://dinca.org/wp-content/uploads/2009/07/poster24.jpg" alt="" width="274" height="400" /></p>
<p><img class="alignnone" title="Moulin Rouge" src="http://imagecache2.allposters.com/images/ARTPUB/1099846.jpg" alt="" width="240" height="360" /> <img class="alignnone" title="Chat Noir" src="http://www.u.arizona.edu/~chisholm/GER588_files/chat_noir.jpg" alt="" width="364" height="364" /></p>
<p><img class="alignnone" title="Saul Bass" src="http://dinca.org/wp-content/uploads/2009/07/Saul-Bass.jpg" alt="" width="316" height="320" /> <img class="alignnone" title="Cabaret" src="http://www.moviegoods.com/Assets/product_images/1020/198441.1020.A.jpg" alt="" width="250" height="390" /></p>
<p>I loved the way these images could tell their own story using stylish graphic imagery.  Modern posters are typically floating heads or hero shots that are just letting you know which actors are in the picture.  However these vintage takes are so fun and vibrant ( alluding to the story while also being visually exciting as stand alone images).  We wanted to capture a nostalgic vibe with Winterbottom and using these posters as a springboard for our own helped us add to the games visual style.</p>
<h3><strong>More posters than you can shake a stick at!</strong></h3>
<p>To celebrate here is a selection of some of my favorite posters from the series of 10( which you can’t see if you don’t play the game and it’s bonus levels.)</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/08_Clockwor_Capers.jpg"><img class="alignnone size-full wp-image-799" title="08_Clockwor_Capers" src="http://vincentperea.com/wp-content/uploads/2010/06/08_Clockwor_Capers.jpg" alt="" width="432" height="640" /></a></p>
<p><em>In Clockwork capers levels you have to get all the pies in sequence and within a tough time limit.</em></p>
<p><em><br />
</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/07_Baked_Blue.jpg"><img class="alignnone size-full wp-image-798" title="07_Baked_Blue" src="http://vincentperea.com/wp-content/uploads/2010/06/07_Baked_Blue.jpg" alt="" width="432" height="640" /></a></p>
<p><em>In Baked Blue follies only Winterbottom Clones (colored blue) could grab victory pies.</em></p>
<p><em><br />
</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/06_Purloined_Pastries.jpg"><img class="alignnone size-full wp-image-797" title="06_Purloined_Pastries" src="http://vincentperea.com/wp-content/uploads/2010/06/06_Purloined_Pastries.jpg" alt="" width="426" height="640" /></a></p>
<p><em>Purloined Pastries had you trying to collect as many pies as you could in within a time limit.</em></p>
<p><em><br />
</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/TheTrial.jpg"><img class="alignnone size-full wp-image-800" title="TheTrial" src="http://vincentperea.com/wp-content/uploads/2010/06/TheTrial.jpg" alt="" width="426" height="640" /></a></p>
<p><em>The Trial was done as the intro poster for the games Demo. It was the last poster I did and had to introduce the general theme of the game to prospective buyers. So i focused on the seductive quality of the pie itself.</em></p>
<p><em><br />
</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/04_Spelunking_for_Sweets.jpg"><img class="alignnone size-full wp-image-795" title="04_Spelunking_for_Sweets" src="http://vincentperea.com/wp-content/uploads/2010/06/04_Spelunking_for_Sweets.jpg" alt="" width="432" height="640" /></a></p>
<p><em>Spelunking for Sweets took place in these crazy sewers and although it involved red evil clones, I chose to focus more on the locale.  These levels were really a turning point for the in game art. The 3D guys hit it out of the park and ended up going back and reworking other levels to match what they did with this level.  I was so inspired by what the 3D guys did I wanted to capture some of that in the poster.  ( probably my favorite poster of the lot.)</em></p>
<p><em><br />
</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/05_Circular_conclusions.jpg"><img title="05_Circular_conclusions" src="http://vincentperea.com/wp-content/uploads/2010/06/05_Circular_conclusions.jpg" alt="" width="432" height="640" /></a></p>
<p><em>Circular Conclusions was the final game level and story wise focused on PBW reflecting on his mischievous selfish actions, while also having to fight all his clones.</em></p>
<p><em><br />
</em></p>
<p><strong>For those interested in such things:</strong> <span style="color: #000000;"> </span><span style="color: #808080;"><span style="color: #000000;">I would make all the image shapes and layout composition using vector shapes in photoshop.  I would work out the  on the finished composition color theme.  I then added paper texture and, where applicable, </span><span style="color: #000000;">drop shadows and patterns to the colored shapes.  To finish them off I would add the type treatment for each.</span></span></p>
<p><span style="color: #000000;">I made small thumbnails for some of the designs, but I mainly jumped into the final image right away.  With most of them my first impulse for design and composition is what I ran with (which is what happens when you are under tight deadlines).  All the posters were made in a 3 month window ( in addition to working on all the games illustrated title cards).  To answer your question&#8230;yes I was a total wreck after&#8230;.but I am much better now.</span></p>
<p><em> </em></p>
<p>Also Check out <a href="http://www.daveisblue.com" target="_blank">Dave Kang</a>’s badass Lego piece.   I met him at the panel  last night and his <a title="The Last Stand" href="http://www.intothepixel.com/artwork-details/winner_details.asp?idArtwork=1257" target="_blank">entry was really killer</a> (Plus he is a cool dude to boot!)</p>
<p>That’s all kids!</p>
<p>-Vincent</p>
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		<title>Crunch Time Baby!</title>
		<link>http://vincentperea.com/2010/crunch-time-baby/</link>
		<comments>http://vincentperea.com/2010/crunch-time-baby/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 01:13:23 +0000</pubDate>
		<dc:creator>Vincent</dc:creator>
				<category><![CDATA[Design and Illustration]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://vincentperea.com/?p=809</guid>
		<description><![CDATA[I was recently asked to contribute work to the may issue of Game Developer Magazine for one of their articles on the dreaded topic of  Crunch Time.  I was working on another project for them (which I can't talk about yet) and they had a pressing need for images for an article in production.   I reached into my archives and found them some cool stuff to use.   
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="Game Dev MAy Cover" src="http://www.gdmag.com/img10/1005gd_cover_576x780.jpg" alt="" width="208" height="281" /></p>
<p style="text-align: center;"><em>The cover to the actual Issue (not my design, but a cool cover)</em></p>
<p>The only directive was &#8220;I need spooky stuff&#8221;.  Contrary to recent activity i don&#8217;t have a ton of &#8220;spooky&#8221; images.   Most are bright and cartoonish so I had to reach deep in my archives.</p>
<p>Here are the actual Spreads:</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/Crunch_Article_1.jpg"><img class="alignnone size-full wp-image-816" title="Crunch_Article_1" src="http://vincentperea.com/wp-content/uploads/2010/06/Crunch_Article_1.jpg" alt="" width="640" height="434" /></a></p>
<p><em>The illustration was originally a T-shirt design I was asked to make that never got produced.</em></p>
<p><em><br />
</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/Crunch_Article_2.jpg"><img class="alignnone size-full wp-image-817" title="Crunch_Article_2" src="http://vincentperea.com/wp-content/uploads/2010/06/Crunch_Article_2.jpg" alt="" width="640" height="434" /></a></p>
<p>There is a good story on this one, it was actually an old sketch I got to redo ( see below.)</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/Crunch_Article_3.jpg"><img class="alignnone size-full wp-image-818" title="Crunch_Article_3" src="http://vincentperea.com/wp-content/uploads/2010/06/Crunch_Article_3.jpg" alt="" width="640" height="434" /></a></p>
<p><em>They cropped my floating spooky dude for the final page. he was officially spooky</em></p>
<p>It has been a while since I have done magazine work so it was cool that I was offered the chance from a video game mag.  My worlds are colliding!</p>
<h3>Revisitng an old idea.</h3>
<p>I like the idea of going back and redrawing an old image. I like to see how I have grown as an artist, and what better way than to cover familiar territory.  However I try not to do this because you have to move forward, no sense in beating yourself over how you could have executed an idea better.  With this new project though, I got the opportunity to go back and play this exercise out.</p>
<p>About two years ago I laid this idea down in my sketchbook and colored it in Photoshop:</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/GhostHunter_Sketch.jpg"><img class="alignnone size-full wp-image-819" title="GhostHunter_Sketch" src="http://vincentperea.com/wp-content/uploads/2010/06/GhostHunter_Sketch.jpg" alt="" width="389" height="528" /></a></p>
<p>I liked this idea, but I was just getting into coloring images digitally.  Looking back it is really sloppy. The ghosts weren&#8217;t as well designed and the sillouettes of all of them could be stronger( too many details for a graphic piece). It was only really intended as a sketch for a more polished thing illustration.  However time gets away form us and the idea was shelved.</p>
<p>Skip ahead ,Skip Ahead.  When I was asked to submit &#8220;spooky&#8221; images to Game Dev. Mag I threw this one at them thinking I could finally polish it off.   Game Dev Mag really liked it but had no time to give me to tighten it up.  This whole assignment lasted 2 days and was a rush, which was why the were asking for existing work rather than seeking originals.</p>
<p>Well i couldn&#8217;t let this illustration out the door ( it being 2 years old and unfinished.)</p>
<p>Originally I asked for more time to do this and they said no (&#8220;Just send us the Hi-Res files we can work with it&#8221;).  I figured I could push an email response by two hours and that might give me enough time to fix it ( with the mission impossible music blaring behind me).  So I took it into photoshop and digitally recreated it in the span of 1.5 hours.</p>
<p>That&#8217;s right Mortimer an hour and a half.</p>
<p>I have gotten used to working fast, but this was madness ( in fact at the end of the process there was a big explosion i narrowly jumped away from).  This was an anomaly project, making fast shouldn&#8217;t be a mark of it&#8217;s quality( that is just gimmicky.) To be honest this was sitting in my head for 2 years i just needed an excuse to strike.  However I think it is a good example of working confidently and reactively, without getting hung up in the idea of a piece. I tend to be very in my head and overly process focused, so it was cool to have that striped away so I could just make something.</p>
<p>Funny how these things work out, I think this is one of my strongest pieces (and favored) to date and it happened in between emails.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/06/GhostHunter.jpg"><img title="GhostHunter" src="http://vincentperea.com/wp-content/uploads/2010/06/GhostHunter.jpg" alt="" width="412" height="560" /></a></p>
<p>till next time,</p>
<p>Vincent</p>
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		<item>
		<title>PB Concept Bottom</title>
		<link>http://vincentperea.com/2010/pb-concept-bottom/</link>
		<comments>http://vincentperea.com/2010/pb-concept-bottom/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 07:51:01 +0000</pubDate>
		<dc:creator>Vincent</dc:creator>
				<category><![CDATA[Design and Illustration]]></category>

		<guid isPermaLink="false">http://vincentperea.com/?p=659</guid>
		<description><![CDATA[I wanted to wait till the <a href="http://www.winterbottomgame.com/" target="_blank">The Misadventures of PB Winterbottom</a> had been out a while before dropping my own postmortem style "making of" post.  There is a good (occasionally updated) blog post over at IGN about the full story of the  <a href="http://blogs.ign.com/2K_Winterbottom/" target="_blank">making of the game</a> that you should check out.   I think my part in the story is coming up next.  But for your enjoyment this post will be about the concept phase of the title's production,and show some selected concept art to boot.  ]]></description>
			<content:encoded><![CDATA[<p>I will put another Post together about the making of title cards in the near future, where we will all be flying Rocket Ship cars. (If you have talked to me in person over the last year you have heard this next paragraph so feel free to jump ahead.)</p>
<p>Short Story: I began working on the game officially in October 2008.  As a precursor to this I had been doing illustrations to aid the game whenever I could.  A print design here; a T-shirt design there.   All the while bending the ear of <a href="http://www.theoddgentlemen.com/" target="_blank">Matt Korba and Paul Bellezza</a> any chance I could( telling them my ideas for how to progress the game forward to the next level , visually speaking.)    After months of pestering and working for free, they got their deal with 2K worked out, and the stars aligned in my favor.   So in August ‘08 they asked me to come on board as their concept artist and illustrator ( a role which grew much larger than all three of us imagined at the time but that is for a later post).</p>
<p><em>I should also note that: All images contained are property of 2K Play and as such copyright 2002-2009 Take-Two interactive Software inc.</em></p>
<p><strong>Step One:  PB gets a makeover.</strong></p>
<p>The original game was built in flash and as such was heavy on vector art, with some 3d models sprinkled in.   Because of the new platform we transferred almost no art assets from the original to the new game.  We wanted to start fresh and make the game we always knew Winterbottom could be.  With this intent in mind our first task was redesigning the little pie thief.</p>
<p>We first started by  looking at the style differences between the way I drew him and the way he looked in game.  The Winterbottom character design was spectacular in theory; fat little body, big protruding  head and nose, gigantic hat, crazy mustache.  The design is versatile as long as those elements are represented ( this is true for characters like Mario, or Mickey Mouse… you can draw them in a variety of styles as long as the core design ques are there.)  Korba had hit on such a strong design early on, that our job was to improve it without loosing the charm.<br />
<img class="alignnone size-medium wp-image-705" title="01_Student_Bottom" src="http://vincentperea.com/wp-content/uploads/2010/03/01_Student_Bottom-227x300.jpg" alt="" width="196" height="259" /></p>
<p><em>PB Student Bottom</em> -  <em>he used to have high heels and no ears, but volume, volume, volume!</em></p>
<p>When I came on the scene and started drawing him I didn’t stick to what the student model was, but what the design could be.   It honestly took me a while to get my own version of him down, but what I was essentially trying to do early on was refine his shapes and build him a stronger silhouette.<br />
<img class="alignnone size-medium wp-image-703" title="01_illustrated-bottom" src="http://vincentperea.com/wp-content/uploads/2010/03/01_illustrated-bottom-183x300.jpg" alt="" width="188" height="308" /></p>
<p><em>PB Illustrated Bottom &#8211; All the elements are still there but I illustrated them differently with more focus for how they read as shapes<br />
</em></p>
<p>The biggest difference between the then 2D and 3D versions were the way the noses were shaped.  In my drawings it was more of a triangle slopping down, but the game’s version had it protruding out like a rectangular platform( which wasn&#8217;t just a design choice since you can use his head as a platform.)</p>
<p>To work out how to combine  both versions;  I started trying to paint him based off my 2D designs.  This gave me a sense of how the flat 2D shapes could translate to volume. It also helped show me what worked and didn&#8217;t about the way I drew him versus the student model.</p>
<p><img class="alignnone size-medium wp-image-707" title="WB_Concept_paintings002" src="http://vincentperea.com/wp-content/uploads/2010/03/WB_Concept_paintings002-253x300.jpg" alt="" width="259" height="305" /> <img class="alignnone size-medium wp-image-708" title="WB_Concept_paintings003" src="http://vincentperea.com/wp-content/uploads/2010/03/WB_Concept_paintings003-300x296.jpg" alt="" width="307" height="305" /></p>
<p><img class="alignnone size-medium wp-image-706" title="WB_Concept_paintings001" src="http://vincentperea.com/wp-content/uploads/2010/03/WB_Concept_paintings001-222x300.jpg" alt="" width="222" height="300" /> <img class="alignnone size-medium wp-image-711" title="WB_Concept_Sketches002" src="http://vincentperea.com/wp-content/uploads/2010/03/WB_Concept_Sketches002-218x300.jpg" alt="" width="218" height="300" /> <img class="alignnone size-medium wp-image-710" title="WB_Concept_Sketches001" src="http://vincentperea.com/wp-content/uploads/2010/03/WB_Concept_Sketches001-222x300.jpg" alt="" width="222" height="300" /></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/WB_Concept_paintings004Scary.jpg"><img class="alignnone size-full wp-image-709" title="WB_Concept_paintings004Scary" src="http://vincentperea.com/wp-content/uploads/2010/03/WB_Concept_paintings004Scary.jpg" alt="" width="300" height="419" /></a></p>
<p><em>PB Scary Bottom &#8211; I tried giving him more texture and &#8220;realism&#8221; by adding shading and folds under the eyes and terrifying, terrifying cheek bones.</em></p>
<p>After much drawing I settled on a direction. I drew this ortho for the 3D artists, but we felt although it had more polish, it lost that character the original had.</p>
<p><img class="alignnone size-medium wp-image-713" title="WinterBottom_Ortho_Side" src="http://vincentperea.com/wp-content/uploads/2010/03/WinterBottom_Ortho_Side-220x300.jpg" alt="" width="220" height="300" /></p>
<p>After this Korba went in and edited the drawing in Photoshop to reintroduce the long blocky wedge head( which I went in and polished up again in the drawing below).  This helped me wrap my brain around his face which had been a struggle,   everything in me was trying to rain the length of it it in to make things unified.  But the charm of the original was the disproportionate nature of his body.  After this my drawing style changed to accommodate this face and we had a direction for the 3D artists to follow( this model I would even refine in the way i drew him, good by triangle nose).</p>
<p><img class="alignnone size-medium wp-image-712" title="WB_Ortho_Side_V2" src="http://vincentperea.com/wp-content/uploads/2010/03/WB_Ortho_Side_V2-220x300.jpg" alt="" width="220" height="300" /></p>
<p>The model would get refined beyond this image but the below image was a test in post processing the PB model in Photoshop ( Like we did with the environments, but that process is detailed in the future a few paragraphs away).</p>
<p><img class="alignnone size-medium wp-image-704" title="01_New_Bottom" src="http://vincentperea.com/wp-content/uploads/2010/03/01_New_Bottom-189x300.jpg" alt="" width="189" height="300" /></p>
<p><strong>Step Two: Environments</strong></p>
<p>From the get go we had the challenge of making the world look like it had depth and clarity using only black and white.  In a game this is difficult since color helps denote distance and interactive elements,  and we only wanted tinted colors used at key points.    So our gray-scale had to be really solid for the game interactive assets to shine.</p>
<p><em>Here are a few quick tone studies in how to show mood and distance using gray-scale.</em></p>
<p><img class="alignnone size-medium wp-image-660" title="Look_Feel_Painting001" src="http://vincentperea.com/wp-content/uploads/2010/03/Look_Feel_Painting001-300x269.jpg" alt="" width="251" height="224" /> <img class="alignnone size-medium wp-image-661" title="Look_Feel_Painting002" src="http://vincentperea.com/wp-content/uploads/2010/03/Look_Feel_Painting002-300x241.jpg" alt="" width="280" height="225" /> <img class="alignnone size-large wp-image-662" title="Look_Feel_Painting003" src="http://vincentperea.com/wp-content/uploads/2010/03/Look_Feel_Painting003-1024x702.jpg" alt="" width="601" height="411" /></p>
<p>One of the things we wanted to capture with the game was that look of a set built on a sound-stage (the way they used to make movies in the silent film era).  We wanted certain things to look solid, where as  others would be clearly flat paintings with painted depth and shading.   The best example of this is George Milles “Trip to the moon”</p>
<p><img class="alignnone" src="http://www.tate.org.uk/tateetc/issue6/images/devilinthestudio_triptothemoon.jpg" alt="" width="484" height="338" /></p>
<p><em>Flat backdrop painting, Foreground pieces with &#8220;3D&#8221; elements.</em></p>
<p><img class="alignnone" src="http://www.tate.org.uk/images/cms/14327w_marina_warner_17.jpg" alt="" width="512" height="385" /></p>
<p><em>More madness</em></p>
<p>Another inspiration was &#8220;The Cabinet of Dr. Caligari&#8221;. They would build sets but paint in extra shadows to increase the drama of the composition.</p>
<p><img class="alignnone" src="http://img.photobucket.com/albums/v486/Goodebar/caligari.jpg" alt="" width="450" height="337" /></p>
<p><em>See right there to the right!</em></p>
<p><img class="alignnone" src="http://filmindustrybloggers.com/thegenredirector/files/2008/08/mv5bmtixodk4oty4nl5bml5banbnxkftztywndawnzu2_v1_sx450_sy351_.jpg" alt="" width="450" height="351" /></p>
<p><em>Crazy rooftops from Caligari.  The buildings force the composition, their forms twist and lean to it&#8217;s mighty whim.</em></p>
<p>We tried a number of things, but toyed mainly with combining 3D assets with 2D “painted” pieces in Photoshop.</p>
<p>In some early tests, I started painting a full flat background using animation vinyl on watercolor paper.   But the endeavor took too long and wasn’t editable enough for video game production.</p>
<p><img class="alignnone size-medium wp-image-682" title="WB_Concept_environment002" src="http://vincentperea.com/wp-content/uploads/2010/03/WB_Concept_environment002-300x218.jpg" alt="" width="300" height="218" /> <img class="alignnone size-medium wp-image-679" title="Look_FeelCity_Paiting" src="http://vincentperea.com/wp-content/uploads/2010/03/Look_FeelCity_Paiting-300x225.jpg" alt="" width="300" height="225" /></p>
<p><img class="alignnone size-medium wp-image-678" title="interior_Clock_Painting" src="http://vincentperea.com/wp-content/uploads/2010/03/interior_Clock_Painting-300x218.jpg" alt="" width="300" height="218" /></p>
<p><img class="alignnone size-large wp-image-677" title="Clocktower_look_Feel_1" src="http://vincentperea.com/wp-content/uploads/2010/03/Clocktower_look_Feel_1-1024x576.jpg" alt="" width="509" height="286" /></p>
<p><img class="alignnone size-large wp-image-653" title="First_Playable_Look_Feel" src="http://vincentperea.com/wp-content/uploads/2010/03/First_Playable_Look_Feel-910x1024.jpg" alt="" width="499" height="559" /></p>
<p>This next series shows the evolution of how we would treat just about all of our game backgrounds.  The 3D artists had started putting together assets for buildings and the like, including the clock tower I designed( more on that later).   So we set up a scene in Maya and exported out the objects on three layers.   I then compiled these 3D chunks in Photoshop and painted in all the light, mist and shadowing.   The game runs in 2D, but by using 3D assets as our base for background assets we could make the visuals have greater depth and character.  By treating these assets as 2D post renderwe had more control over the shadows and lights we could paint in ( which is a trick we learned from German Expressionist films like &#8220;Dr. Caligri&#8221;).</p>
<p>In a nut shell this is the process used to make the game levels, however <a href="http://www.matthewclausen.com/resume.html" target="_blank">Matt Clausen</a> the 3D Art Director on the game would go on to refine this process beyond my wildest expectations.</p>
<p><img class="alignnone size-large wp-image-656" title="Full_Vis_test_Render" src="http://vincentperea.com/wp-content/uploads/2010/03/Full_Vis_test_Render-1024x576.jpg" alt="" width="549" height="308" /></p>
<p><img class="alignnone size-large wp-image-654" title="Full_Vis_test_Final" src="http://vincentperea.com/wp-content/uploads/2010/03/Full_Vis_test_Final-1024x576.jpg" alt="" width="548" height="306" /></p>
<p>This next setting was epic, and it had to be as originally it was going to be the first meeting place for PBW and the Chronoberry pie. Originally that moment was supposed to take place in a dreary abandoned bakery.  The pie steam would lead you there and I had drawn out this sweet looking furnace.   Although the scene wasn’t ultimately used the spirit of it is there in the tutorial level.</p>
<p><img class="alignnone size-large wp-image-723" title="Bakery_Sketches_1" src="http://vincentperea.com/wp-content/uploads/2010/03/Bakery_Sketches_1-1024x723.jpg" alt="" width="599" height="422" /></p>
<p><img class="alignnone size-large wp-image-724" title="Bakery_Sketches_2" src="http://vincentperea.com/wp-content/uploads/2010/03/Bakery_Sketches_2-1024x723.jpg" alt="" width="603" height="425" /></p>
<p><img class="alignnone size-large wp-image-658" title="Inside_Abandoned_Bakery_V3" src="http://vincentperea.com/wp-content/uploads/2010/03/Inside_Abandoned_Bakery_V3-607x1024.jpg" alt="" width="449" height="758" /></p>
<p><img class="alignnone size-large wp-image-689" title="Furnace_twoviews" src="http://vincentperea.com/wp-content/uploads/2010/03/Furnace_twoviews-1024x544.jpg" alt="" width="514" height="272" /></p>
<p><em>More</em><em> building assets &#8211; </em><em> 3D models processed in Photoshop</em></p>
<p><img class="alignnone size-large wp-image-667" title="scene_4_comp" src="http://vincentperea.com/wp-content/uploads/2010/03/scene_4_comp-1024x288.jpg" alt="" width="705" height="198" /></p>
<p><img class="alignnone size-large wp-image-663" title="Midground_BUilidings_Scene_4" src="http://vincentperea.com/wp-content/uploads/2010/03/Midground_BUilidings_Scene_4-1024x341.jpg" alt="" width="703" height="232" /></p>
<p><img class="alignnone size-large wp-image-651" title="BAckground_BUilidings_Scene_4" src="http://vincentperea.com/wp-content/uploads/2010/03/BAckground_BUilidings_Scene_4-1024x341.jpg" alt="" width="700" height="233" /></p>
<p><em>The house of PB Winterbottom</em></p>
<p><img class="alignnone size-large wp-image-673" title="WB_House" src="http://vincentperea.com/wp-content/uploads/2010/03/WB_House-1024x723.jpg" alt="" width="699" height="493" /></p>
<p><em>Exterior of the abandon bakery which became the burning bakery.</em></p>
<p><img class="alignnone size-full wp-image-652" title="Bakery" src="http://vincentperea.com/wp-content/uploads/2010/03/Bakery.jpg" alt="" width="707" height="387" /></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Scene_01_Building_A.jpg"> </a> <img class="alignnone size-large wp-image-694" title="Building_A_Front" src="http://vincentperea.com/wp-content/uploads/2010/03/Building_A_Front-398x1024.jpg" alt="" width="183" height="467" /> <img class="alignnone size-large wp-image-697" title="Scene_01_Building_A" src="http://vincentperea.com/wp-content/uploads/2010/03/Scene_01_Building_A-1024x744.jpg" alt="" width="600" height="434" /></p>
<p><em>An assortment of objects</em></p>
<p><img class="alignnone size-medium wp-image-693" title="Victrola" src="http://vincentperea.com/wp-content/uploads/2010/03/Victrola-300x231.jpg" alt="" width="300" height="231" /> <img class="alignnone size-medium wp-image-690" title="Global_Smack_Switch" src="http://vincentperea.com/wp-content/uploads/2010/03/Global_Smack_Switch-299x300.jpg" alt="" width="299" height="300" /></p>
<p><img class="alignnone size-large wp-image-688" title="Dead_Tree" src="http://vincentperea.com/wp-content/uploads/2010/03/Dead_Tree-791x1024.jpg" alt="" width="299" height="384" /> <img class="alignnone size-large wp-image-691" title="Pine_Tree" src="http://vincentperea.com/wp-content/uploads/2010/03/Pine_Tree-791x1024.jpg" alt="" width="294" height="379" /></p>
<p><img class="alignnone size-large wp-image-692" title="Scene_02_Crane_Claw copy copy" src="http://vincentperea.com/wp-content/uploads/2010/03/Scene_02_Crane_Claw-copy-copy-1007x1024.jpg" alt="" width="600" height="608" /></p>
<p>Clocktower concepts.</p>
<p><img class="alignnone size-large wp-image-674" title="Clock_Tower Skecthes" src="http://vincentperea.com/wp-content/uploads/2010/03/Clock_Tower-Skecthes-1024x791.jpg" alt="" width="506" height="390" /></p>
<p><img class="alignnone size-large wp-image-675" title="ClockTower" src="http://vincentperea.com/wp-content/uploads/2010/03/ClockTower-521x1024.jpg" alt="" width="502" height="986" /></p>
<p>We wanted the clock tower to be really unique as it would iconically be the most important building in the city, given the game’s time mechanic.   The main inspiration for it’s design were cuckoo clocks, since those things are so damn funny looking.</p>
<p>That&#8217;s all for now, I leave you  with a look inside the clock tower,</p>
<p>VP</p>
<p><img class="alignnone size-large wp-image-676" title="ClockTower_Interior" src="http://vincentperea.com/wp-content/uploads/2010/03/ClockTower_Interior-928x1024.jpg" alt="" width="500" height="550" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>From the Sketchbooks</title>
		<link>http://vincentperea.com/2010/from-the-sketchbooks/</link>
		<comments>http://vincentperea.com/2010/from-the-sketchbooks/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 05:37:19 +0000</pubDate>
		<dc:creator>Vincent</dc:creator>
				<category><![CDATA[Ink]]></category>
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://vincentperea.com/?p=757</guid>
		<description><![CDATA[I keep all my sketchbooks in a beat-up red suitcase.  By all my Sketchbooks I mean there is stuff going back to my first years of art school ( I date the oldest one there at about 2001).  I have books going back even farther in my underground chamber deep in the earth's crust where they are safe from your hands and those of the mole-men.  However nearly all the Sketchbooks I have made since the summer before my first year at art school are in my room in this piece of luggage. ( Photo by <a href="http://www.paperandtype.com/" target="_blank">Victoria Vu</a>)]]></description>
			<content:encoded><![CDATA[<p>The talented Victoria Vu who runs <a href="http://www.paperandtype.com/" target="_blank">Paper and Type</a>, took some really great photos of the case and books recently.  Check  here <a href="http://paperandtype.tumblr.com/" target="_blank">blog</a> out for some really great treats.  I loved her photos of objects and wanted to get some photos of my books for use on this site.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketch_Featured.jpg"><img title="Sketch_Featured" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketch_Featured.jpg" alt="" width="598" height="238" /></a></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/TopDown_Open.jpg"><img class="alignnone size-full wp-image-766" title="TopDown_Open" src="http://vincentperea.com/wp-content/uploads/2010/03/TopDown_Open.jpg" alt="" width="595" height="395" /></a></p>
<p><em>A sampling of the many images Victoria delivered to me</em>.</p>
<p>I did all this to kick off a series of posts that will featured selections from my sketchbooks.  I am going to shoot for pulling images from one book per post.  There is  no time-line for this series really, but it struck me as a goodway  to update the site when I have nothing to say or plug.  Check back in the near future( where we will ride rocketships and the internet will send data to your brain)  for updates.</p>
<p>This post contains entries from two books: The first set are from  a Black Moleskine( <strong></strong>5” x 8 ¼”) and the other is a Muse Touch Landscape (w/ Water Color Paper)  . I am terrible at dating my sketch pages but by I recall these were all completed from 2008-2009.</p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0000_01.jpg"><img class="alignnone size-full wp-image-748" title="Sketches_100330_0000_01" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0000_01.jpg" alt="" width="550" height="436" /></a></p>
<p><em>Spooky dude first sketched as an intro page and later became a painting.</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0001_02.jpg"><img class="alignnone size-full wp-image-749" title="Sketches_100330_0001_02" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0001_02.jpg" alt="" width="550" height="436" /></a></p>
<p><a href="http://en.wikipedia.org/wiki/Paulette_Goddard" target="_blank"><em>Paulette Goddard</em></a></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0002_03.jpg"><img class="alignnone size-full wp-image-750" title="Sketches_100330_0002_03" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0002_03.jpg" alt="" width="550" height="436" /></a></p>
<p><em>Chickens in Taiwan.</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0002_03.jpg"></a><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0003_04.jpg"><img class="alignnone size-full wp-image-751" title="Sketches_100330_0003_04" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0003_04.jpg" alt="" width="550" height="436" /></a></p>
<p><em>Caricature of Stephanie and a goblin she speaks too&#8230;I dunno</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0004_05.jpg"><img class="alignnone size-full wp-image-752" title="Sketches_100330_0004_05" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0004_05.jpg" alt="" width="550" height="436" /></a></p>
<p><em>Another Chicken different style same great taste.</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0005_06.jpg"><img class="alignnone size-full wp-image-753" title="Sketches_100330_0005_06" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0005_06.jpg" alt="" width="550" height="436" /></a></p>
<p><em>This should be in the Winterbottom page actually. As these were my first Drawings of the big boss evil Chronoberry Pie that taunts PBW in the game.</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0006_07.jpg"><img class="alignnone size-full wp-image-754" title="Sketches_100330_0006_07" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0006_07.jpg" alt="" width="550" height="436" /></a></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0007_08.jpg"><img class="alignnone size-full wp-image-755" title="Sketches_100330_0007_08" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0007_08.jpg" alt="" width="550" height="436" /></a></p>
<p><em>Stephanie Fishing</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0008_09.jpg"><img class="alignnone size-full wp-image-756" title="Sketches_100330_0008_09" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0008_09.jpg" alt="" width="550" height="436" /></a></p>
<p><em>When in doubt I draw crocodiles/alligators.</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0000_10.jpg"><img class="alignnone size-full wp-image-758" title="Sketches_100330_0000_10" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0000_10.jpg" alt="" width="550" height="331" /></a></p>
<p><em>Masks in my room, for real.</em></p>
<p><a href="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0001_11.jpg"><img class="alignnone size-full wp-image-759" title="Sketches_100330_0001_11" src="http://vincentperea.com/wp-content/uploads/2010/03/Sketches_100330_0001_11.jpg" alt="" width="550" height="331" /></a></p>
<p>See what I mean.</p>
<p>-end-</p>
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