My latest project released! “Where’s My Water?” is a fun and challenging physics-based puzzle game for iPad, iPhone and iPod touch. Available now on the App Store, Where’s My Water? marks the debut of Disney Mobile’s first original game character, Swampy, a friendly alligator on a quest to be clean.
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A while back I got approached by the band The Body Rampant to design their album art for their current EP “The Transient Years”.
In their video the band wears these crazy masks. They liked my watercolor work and wanted me to depict their alter egos in the city for their cover.
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Some days you get emailed images of your T-Rex tattooed on a girls’ body.
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Last April I was approached through my work at the Odd Gentlemen to create this years’ cover for the Game Career Guide for the kind people at Game Developer Magazine.. It was an interesting project as I was given a lot of freedom with it. So I used the assignment as an opportunity to try apply new approaches and techniques beyond the ink and scratchy tone style of Winterbottom.
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This month The Odd Gentlemen have taken part in the Kill Screen T-Shirt Club! So the worthy task fell to me to come up with a T-shirt design worthy of both parties. What does all that mean ? Well let me tell you.
Kill Screen Magazine is a quarterly publication focusing on the video game industry. However unlike current magazines they aren’t just full of spotlights on games and reviews.
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Hey party people,
Just a quick update on some of the random bits I have been working on lately. First I got asked to contribute a Pin Up drawing to the awesome new Trade paper back for the comic series “Guerillas”.
Info on the comic:
GUERILLAS follows a hapless new recruit who falls in with a troop of specially trained chimpanzees during the Vietnam War.
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One of my illustrations from “The Misadventures of P.B. Winterbottom” was selected for inclusion in this year’s Into The Pixel art show! What is that you ask: The 2010 Into the Pixel exhibit will feature twenty works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and computer game artists to be reviewed and recognized by the public and by their peers in both the fine art and video game worlds.
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I was recently asked to contribute work to the may issue of Game Developer Magazine for one of their articles on the dreaded topic of Crunch Time. I was working on another project for them (which I can’t talk about yet) and they had a pressing need for images for an article in production. I reached into my archives and found them some cool stuff to use.
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I wanted to wait till the The Misadventures of PB Winterbottom had been out a while before dropping my own postmortem style “making of” post. There is a good (occasionally updated) blog post over at IGN about the full story of the making of the game that you should check out. I think my part in the story is coming up next. But for your enjoyment this post will be about the concept phase of the title’s production,and show some selected concept art to boot.
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February 7th, 2010
| Design and Illustration | Vincent
| 2 Comments
Working at Midnight Oil Creative has given me some really cool opportunities to bring my illustration skills to projects that wouldn’t normally seek them out. Disney Planet Challenge was one such project that came up and I jumped at the change to pitch a fully illustrated website. Check out the final product here.
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